- #COMMAND_AND_CONQUER_ TIBERIUM WARS V1.09 FLTDOX PATCH#
- #COMMAND_AND_CONQUER_ TIBERIUM WARS V1.09 FLTDOX UPGRADE#
* Rebalanced: Tiberium Gardens III (Kane Edition) This Kane Edition map no longer has Tiberium fields along the narrow ridges. * Rebalanced: Pipeline Problems This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position. Various objects throughout the map have been removed to free up room for base building and combat. Expansion Tiberium fields switched from blue to green. * Rebalanced: Tournament Tower This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Garrisonable structures should now be symmetrical for both players. * Rebalanced: Barstow Badlands This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. This is a four-player map available for unranked matches. Multiplayer Maps * New: Wrecktropolis The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities.
#COMMAND_AND_CONQUER_ TIBERIUM WARS V1.09 FLTDOX UPGRADE#
* Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect. * Fixed an error that caused computer-controlled players with the "Turtle" personality to not build base defenses as expected. * Fixed an error that allowed players to detect enemy structures through the shroud by using the Set Rally Point marker. * Fixed an error that caused upgraded Power Plants and Reactors to continue providing power for several seconds after being destroyed. * Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. Previously they continued providing Ground Control for several seconds while their husks remained onscreen. * Structures now lose Ground Control radius as soon as they are destroyed. Bug Fixes * Fixed an error that sometimes caused players to unexpectedly type-select multiple unit types at once due to an interface lag when rapidly switching between unit types during online play.
#COMMAND_AND_CONQUER_ TIBERIUM WARS V1.09 FLTDOX PATCH#
The patch offers more bug fixes, balancing changes and a new multiplayer map. EA has released a new Command & Conquer 3: Tiberium Wars patch, updating the sci-fi strategy game to v1.09.